/* $Id: glaux.h,v 1.3 1997/02/03 20:08:13 brianp Exp $ */

/*
 * Mesa - a 3-D graphics library
 * Version:  2.1
 * Copyright (C) 1995-1996  Brian Paul
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */


/*
 * This code originated from SGI and was modified for use with Mesa.
 */


#ifndef AUX_INCLUDED
#define AUX_INCLUDED


#ifdef __cplusplus
extern "C" {
#endif


#if !defined(AMIGA) && !defined(__WIN32__) && !defined(NeXT) && !defined(__QUICKDRAW__) && !defined(DOSVGA) && !defined(__BEOS__)
#  include <X11/Xlib.h>
#  include <X11/Xutil.h>
#endif
#ifdef __BEOS__
#include "GL/gl.h"
#include "GL/glu.h"
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif

/*
** ToolKit Window Types
** In the future, AUX_RGBA may be a combination of both RGB and ALPHA
*/

#define AUX_RGB         0
#define AUX_RGBA        AUX_RGB
#define AUX_INDEX       1
#define AUX_SINGLE      0
#define AUX_DOUBLE      2
#define AUX_DIRECT      0
#define AUX_INDIRECT    4

#define AUX_ACCUM       8
#define AUX_ALPHA       16
#define AUX_DEPTH       32
#define AUX_STENCIL     64
#define AUX_AUX         128

/* 
** Window Masks
*/

#define AUX_WIND_IS_RGB(x)      (((x) & AUX_INDEX) == 0)
#define AUX_WIND_IS_INDEX(x)    (((x) & AUX_INDEX) != 0)
#define AUX_WIND_IS_SINGLE(x)   (((x) & AUX_DOUBLE) == 0)
#define AUX_WIND_IS_DOUBLE(x)   (((x) & AUX_DOUBLE) != 0)
#define AUX_WIND_IS_INDIRECT(x) (((x) & AUX_INDIRECT) != 0)
#define AUX_WIND_IS_DIRECT(x)   (((x) & AUX_INDIRECT) == 0)
#define AUX_WIND_HAS_ACCUM(x)   (((x) & AUX_ACCUM) != 0)
#define AUX_WIND_HAS_ALPHA(x)   (((x) & AUX_ALPHA) != 0)
#define AUX_WIND_HAS_DEPTH(x)   (((x) & AUX_DEPTH) != 0)
#define AUX_WIND_HAS_STENCIL(x) (((x) & AUX_STENCIL) != 0)

/*
** Display Mode Selection Criteria
*/

enum {
    AUX_USE_ID = 1,
    AUX_EXACT_MATCH,
    AUX_MINIMUM_CRITERIA
};


#define AUX_OFF 0
#define AUX_ON 1


/*
** ToolKit Event Structure
*/

typedef struct _AUX_EVENTREC {
    GLint event;
    GLint data[4];
} AUX_EVENTREC;

/* 
** ToolKit Event Types
*/
#define AUX_EXPOSE      1
#define AUX_CONFIG      2
#define AUX_DRAW        4
#define AUX_KEYEVENT    8
#define AUX_MOUSEDOWN   16
#define AUX_MOUSEUP     32      
#define AUX_MOUSELOC    64

/*
** Toolkit Event Data Indices
*/
#define AUX_WINDOWX             0
#define AUX_WINDOWY             1
#define AUX_MOUSEX              0
#define AUX_MOUSEY              1
#define AUX_MOUSESTATUS         3
#define AUX_KEY                 0
#define AUX_KEYSTATUS           1

/*
** ToolKit Event Status Messages
*/
#define AUX_LEFTBUTTON          1
#define AUX_RIGHTBUTTON         2
#define AUX_MIDDLEBUTTON        4
#define AUX_SHIFT               1
#define AUX_CONTROL             2

/* 
** ToolKit Key Codes
*/
#define AUX_RETURN              0x0D
#define AUX_ESCAPE              0x1B
#define AUX_SPACE               0x20
#define AUX_LEFT                0x25
#define AUX_UP                  0x26
#define AUX_RIGHT               0x27
#define AUX_DOWN                0x28
#define AUX_A                   'A'
#define AUX_B                   'B'
#define AUX_C                   'C'
#define AUX_D                   'D'
#define AUX_E                   'E'
#define AUX_F                   'F'
#define AUX_G                   'G'
#define AUX_H                   'H'
#define AUX_I                   'I'
#define AUX_J                   'J'
#define AUX_K                   'K'
#define AUX_L                   'L'
#define AUX_M                   'M'
#define AUX_N                   'N'
#define AUX_O                   'O'
#define AUX_P                   'P'
#define AUX_Q                   'Q'
#define AUX_R                   'R'
#define AUX_S                   'S'
#define AUX_T                   'T'
#define AUX_U                   'U'
#define AUX_V                   'V'
#define AUX_W                   'W'
#define AUX_X                   'X'
#define AUX_Y                   'Y'
#define AUX_Z                   'Z'
#define AUX_a                   'a'
#define AUX_b                   'b'
#define AUX_c                   'c'
#define AUX_d                   'd'
#define AUX_e                   'e'
#define AUX_f                   'f'
#define AUX_g                   'g'
#define AUX_h                   'h'
#define AUX_i                   'i'
#define AUX_j                   'j'
#define AUX_k                   'k'
#define AUX_l                   'l'
#define AUX_m                   'm'
#define AUX_n                   'n'
#define AUX_o                   'o'
#define AUX_p                   'p'
#define AUX_q                   'q'
#define AUX_r                   'r'
#define AUX_s                   's'
#define AUX_t                   't'
#define AUX_u                   'u'
#define AUX_v                   'v'
#define AUX_w                   'w'
#define AUX_x                   'x'
#define AUX_y                   'y'
#define AUX_z                   'z'
#define AUX_0                   '0'
#define AUX_1                   '1'
#define AUX_2                   '2'
#define AUX_3                   '3'
#define AUX_4                   '4'
#define AUX_5                   '5'
#define AUX_6                   '6'
#define AUX_7                   '7'
#define AUX_8                   '8'
#define AUX_9                   '9'

/*
** ToolKit Gets and Sets
*/
#define AUX_FD                  1  /* return fd (long) */
#define AUX_COLORMAP            3  /* pass buf of r, g and b (unsigned char) */
#define AUX_GREYSCALEMAP        4
#define AUX_FOGMAP              5  /* pass fog and color bits (long) */
#define AUX_ONECOLOR            6  /* pass index, r, g, and b (long) */

/*
** Color Macros
*/

enum {
    AUX_BLACK = 0,
#ifdef __WIN32__
    AUX_RED=10,
#else
    AUX_RED,
#endif
    AUX_GREEN,
    AUX_YELLOW,
    AUX_BLUE,
    AUX_MAGENTA,
    AUX_CYAN,
    AUX_WHITE
};

#if defined(__WIN32__) || defined(DOSVGA)
   extern float auxRGBMap[17][3];
#else
   extern float auxRGBMap[8][3];
#endif

#define AUX_SETCOLOR(x, y) (AUX_WIND_IS_RGB((x)) ? \
			   glColor3fv(auxRGBMap[(y)]) : glIndexf((y)))

/*
** RGB Image Structure
*/

typedef struct _AUX_RGBImageRec {
    GLint sizeX, sizeY;
    unsigned char *data;
} AUX_RGBImageRec;

/*
** Prototypes
*/

#ifdef __BEOS__
#pragma export on
#endif

extern void auxInitDisplayMode(GLbitfield);
extern void auxInitPosition(int, int, int, int);
extern GLenum auxInitWindow(char *);
extern void auxCloseWindow(void);
extern void auxQuit(void);
extern void auxSwapBuffers(void);

#if !defined(AMIGA) && !defined(__WIN32__) && !defined(NeXT) && !defined(__QUICKDRAW__) && !defined(DOSVGA) && !defined(__BEOS__)
extern Display *auxXDisplay(void);
extern Window auxXWindow(void);
#endif

extern void auxMainLoop(void (*)());
extern void auxExposeFunc(void (*)(int, int));
extern void auxReshapeFunc(void (*)(int, int));
extern void auxIdleFunc(void (*)());
extern void auxKeyFunc(int, void (*)());
extern void auxMouseFunc(int, int, void (*)(AUX_EVENTREC *));

extern void auxDeleteMouseFunc( int, int , void (*)(AUX_EVENTREC *));

extern int auxGetColorMapSize(void);
extern void auxGetMouseLoc(int *, int *);
extern void auxSetOneColor(int, float, float, float);
extern void auxSetFogRamp(int, int);
extern void auxSetGreyRamp(void);
extern void auxSetRGBMap(int, float *);

extern AUX_RGBImageRec *auxRGBImageLoad(char *);

extern void auxCreateFont(void);
extern void auxDrawStr(char *);

extern void auxWireSphere(GLdouble);
extern void auxSolidSphere(GLdouble);
extern void auxWireCube(GLdouble);
extern void auxSolidCube(GLdouble);
extern void auxWireBox(GLdouble, GLdouble, GLdouble);
extern void auxSolidBox(GLdouble, GLdouble, GLdouble);
extern void auxWireTorus(GLdouble, GLdouble);
extern void auxSolidTorus(GLdouble, GLdouble);
extern void auxWireCylinder(GLdouble, GLdouble);
extern void auxSolidCylinder(GLdouble, GLdouble);
extern void auxWireIcosahedron(GLdouble);
extern void auxSolidIcosahedron(GLdouble);
extern void auxWireOctahedron(GLdouble);
extern void auxSolidOctahedron(GLdouble);
extern void auxWireTetrahedron(GLdouble);
extern void auxSolidTetrahedron(GLdouble);
extern void auxWireDodecahedron(GLdouble);
extern void auxSolidDodecahedron(GLdouble);
extern void auxWireCone(GLdouble, GLdouble);
extern void auxSolidCone(GLdouble, GLdouble);
extern void auxWireTeapot(GLdouble);
extern void auxSolidTeapot(GLdouble);

/* added for viewperf benchmark */
extern void auxInitDisplayModePolicy( GLenum type );
extern GLenum auxGetDisplayModePolicy( void );
extern GLenum auxInitDisplayModeID( GLint id );
extern GLint auxGetDisplayModeID( void );
extern GLenum auxGetDisplayMode( void );

extern void auxGetScreenSize( GLint *width, GLint *height );

extern void auxAnimation( GLint flag );

extern void auxGetWindowSize( GLint *width, GLint *height );


#ifdef __BEOS__
#pragma export off
#endif

#ifdef __cplusplus
}
#endif


#endif /* AUX_INCLUDED */
