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NAME

SYNOPSIS

DESCRIPTION

The protocol family is a collection of protocols that provides local (on-machine) interprocess communication through the normal mechanisms. The family supports the and socket types and uses filesystem pathnames for addressing.

ADDRESSING

addresses are variable-length filesystem pathnames of at most 104 characters. The include file defines this address: struct sockaddr_un { u_char    sun_len; u_char    sun_family; char    sun_path[104]; }; Binding a name to a socket with causes a socket file to be created in the filesystem. This file is removed when the socket is closed-- must be used to remove the file. The protocol family does not support broadcast addressing or any form of matching on incoming messages. All addresses are absolute- or relative-pathnames of other sockets. Normal filesystem access-control mechanisms are also applied when referencing pathnames; e.g., the destination of a or must be writable.

PROTOCOLS

The protocol family is comprised of simple transport protocols that support the and abstractions. sockets also support the communication of file descriptors through the use of the field in the argument to and Any valid descriptor may be sent in a message. The file descriptor(s) to be passed are described using a that is defined in the include file The type of the message is and the data portion of the messages is an array of integers representing the file descriptors to be passed. The number of descriptors being passed is defined by the length field of the message; the length field is the sum of the size of the header plus the size of the array of file descriptors. The received descriptor is a of the sender’s descriptor, as if it were created with a call to Per-process descriptor flags, set with are passed to a receiver. Descriptors that are awaiting delivery, or that are purposely not received, are automatically closed by the system when the destination socket is closed.

SEE ALSO


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