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NAME

SYNOPSIS

DESCRIPTION

The system provides each process with three interval timers, defined in The call returns the current value for the timer specified in in the structure at The call sets a timer to the specified (returning the previous value of the timer if is non-nil). A timer value is defined by the structure: struct itimerval {    struct    timeval it_interval;    /* timer interval */
   struct    timeval it_value;    /* current value */
}; If is non-zero, it indicates the time to the next timer expiration. If is non-zero, it specifies a value to be used in reloading when the timer expires. Setting to 0 disables a timer. Setting to 0 causes a timer to be disabled after its next expiration (assuming is non-zero). Time values smaller than the resolution of the system clock are rounded up to this resolution (typically 10 milliseconds). The timer decrements in real time. A signal is delivered when this timer expires. The timer decrements in process virtual time. It runs only when the process is executing. A signal is delivered when it expires. The timer decrements both in process virtual time and when the system is running on behalf of the process. It is designed to be used by interpreters in statistically profiling the execution of interpreted programs. Each time the timer expires, the signal is delivered. Because this signal may interrupt in-progress system calls, programs using this timer must be prepared to restart interrupted system calls.

NOTES

Three macros for manipulating time values are defined in sets a time value to zero, tests if a time value is non-zero, and compares two time values (beware that >= and <= do not work with this macro).

RETURN VALUES

If the calls succeed, a value of 0 is returned. If an error occurs, the value -1 is returned, and a more precise error code is placed in the global variable

ERRORS

and will fail if: The parameter specified a bad address. A parameter specified a time that was too large to be handled.

SEE ALSO

HISTORY

The function call appeared in


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